Exploring Terrinoth

I'd had Runewars Miniatures Game up on Ebay for quite some time now, having to relist it several times as either no one was buying the game, or offering really low amounts for it. I'd bought the game on one of my anxiety-whims after watching a few YouTube videos, and having a need for a new fantasy battle game.

Fantasy gaming is my go-to when it comes to my hobby. It has always been this way, starting with the Red Box for Dungeons & Dragons back in the early 80's (the one with the dice you had to crayon in the numbers), before moving on to games such as Warhammer Fantasy Battles (3rd edition through 5th); Kings Of War and, of course, Age Of Sigmar.

But mass battles, while enjoyable, aren't what grabs me. It's the Heroes Quest, the Adventurers, erm, adventure; it's the wandering across blighted moors, charting dark forests and of course venturing into the depths of the world to explore the dungeons of the deep. In other words: boardgame dungeon crawlers.

I've played them all: Heroquest, Advanced Heroquest, Warhammer Quest (1990's), Warhammer Quest: Silver Tower, Dungeon, D&D Adventure Series (Castle Ravenloft, Wrath Of Ashardalon etc), Zombicide Black Plague, and more recently a brief dalliance with Gloomhaven. These sorts of games truly capture my imagination, and to me, feel like I'm playing out my favourite fantasy novels (at that time) with me and my friends as the heroes.

But what has all this have to do with Terrinoth . . . and what's a Terrinoth?

As I said, I was looking at selling on my Runewars Miniatures Game, thinking I'd go heavy into the new Star Wars Legion, but despite my love of Star Wars, I couldn't see me getting many games in. Lucy isn't a fan of mass battle wargames, prefering the story driven boardgame dungeon crawler types. I figured, sell on the game and maybe get Imperial Assault to fix my Star Wars itch and still have a dungeon crawler style game to play.

And that's when I came across Descent: Journey's In The Dark
I've known about this game for many years but have never played it, despite it being regarded as perhaps the best dungeon crawler game out there. With multiple expansions, monster packs and extra heroes to add to the core set, the game is epic in scale and offers a whole lot of hobby activity, and years and years of fun.

Yet I've never played it, nor even considered buying it. For many years I was turned off by the relative high buy-in to the game. £75rrp for game is a huge investment (of course you can get it at a great price at Element Games) and back when the 2nd edition of the game was released in 2012 that was a huge sum of money to drop on a game. Nowadays, it seems to be the norm, but I was able to pick it up at a great price on Amazon and it should be arriving later today.

Descent: Journeys in the Dark Second Edition is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark Second Edition transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.This updated version of the classic board game of dungeon-delving adventure features a host of enhancements, including new heroes and monsters, streamlined rules, a class-based hero system, campaign play, and much more.Descent: Journeys in the Dark Second Edition includes –
  • A rulebook and quest guide
  • Eight hero figures and 38 monster figures
  • Nine custom dice
  • Nearly 250 cards
  • 48 Map tiles
  • Over 150 tokens
With the addition of the iPhone app, the game is now co-operative meaning we all battle against the monsters, or I can even play the game solo.

There are lots of expansions adding to the scenarios, monsters and abilities the heroes can get.

Like Runewars Miniatures Game, the action is set in the world of Terrinoth and Fantasy Flight Games have released a source book full of background for their Genesys Role Playing Game.

Terrinoth is a land of danger and decay, of lost legacies and forgotten glory. Devastated by the undead army of Waiqar, demon-possessed hordes of Uthuk Y’llan, and the terrifying dragons of the Molten Heath, Terrinoth has suffered from despair and destruction for hundreds of years. 

But in the depths of this despair, heroes await. Bold adventurers are ready to reclaim lost glory and take their place in a new age of heroes.

Realms of Terrinoth is a book meant to spark your imagination as a Game Master running a game in the fantasy setting of Mennara. 

Realms of Terrinoth includes a full history of the land of Mennara, with an overview of its various regions and a breakdown of the enthralling NPCs that can be found there.

I'll definitely be picking up a copy of this book, using it to flesh out the world where our games of Descent and Runewars Miniatures Game are set. And speaking of Runewars . . . 

I've decided to keep and play this game, combining an ever evolving story across the two systems, with huge battles and skirmishes taking place across Terrinoth, while beneath its surface, heroes battle for fame and glory.

The game comes packed with two armies, counters and all the other gubbins you've come to expect from an FFG game, and I aim to have these all painted before I start on my true army: the demonic Uthuk Y'llan.

I will be doing unboxing articles over the coming weeks, plus dedicated podcast shows so gather your blades, true warriors and get ready to face the dangers of Terrinoth!


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